Speaking of today, while Human Revolution’s graphics engine is dated, it still looks very nice.
You could sneak, snipe, tranquilize, hack or simply circumnavigate a lot of threats in the game I took great joy in knocking out guards as part of a non-lethal run, and stuffing them into vents or secluded corners, chuckling away to myself as I imagine them groggily waking up and wondering how they ended up in compromising positions with their comrades. But that actually worked in Human Revolution’s favor, offering smartly designed environments with all manner of things to look at, uncover, hack and blow up.Īnd like the original game, you could approach objectives in a variety of ways, including not killing any enemies in the entire game. And it didn’t there was no skills system and missions took place in smaller spaces. With modern graphics, I was worried that Human Revolution would fail to deliver the scale of the original game.
Deus Ex offered a huge amount of systems and flexibility to approaching missions in levels that felt huge for a game from 2000. It was a risky move by developer Eidos Montreal, given it was looking to develop a game that was very much trying to be a modernized version of arguably one of the best games of all time.