“This game, over the course of 12 years, has faced a lot of different trial and error.” “We had a very strict goal, or a purpose, that we never compromises regardless of what the technology is,” revealed creative director Jupo Kim. Of course, our biggest question was the one that every journalist had on their minds: just what took Blueside and Gameforge so long to release the title? The answer is simple: “trial and error”.
Numerous delays, a missed console generation and fighting the label of “ development hell”, we spoke to the team about the game’s rocky development and the freeing feeling of a close release. In a recent trip to Burgweg’s Castle Reichenstein to check out the upcoming Kingdom Under Fire 2, we got the chance to sit down with the team behind the title.Īnnounced back in 2008, the unique blend of MMO, RTS and Hack-and-Slash has stumbled often on its journey to become a completed product.